A smallish project I made to get familiar with modeling in Plasticity. I had this Idea in my head for a long time and this was a good opportunity to finally make the switch from Fusion 360.
All modeling done in Plasticity and 3ds max; Texturing in Painter, Designer and Photoshop; Rendering in 3ds max using Arnold.
For the front illustration, I used a combination of AI Image Generation and some manual overpaint.